We are happy to announce 9 workshops that will be held at UbiComp 2008, the Tenth International Conference on Ubiquitous Computing, in Seoul, South Korea, on September 21, the day before the main conference program, which will take place September 22-24.
Workshops provide an excellent opportunity to discuss and explore
emerging areas of ubiquitous computing research with a group of
like-minded researchers and practitioners. The workshops at UbiComp
2008 cover many interesting and exciting aspects of ubiquitous
computing, including devices and perception, evaluation, vehicular
computing, design and integration principles, ubiquitous network
islands, ambient information systems, ubiquitous sustainability,
automated journeys and intelligent work environments. The goal of the
workshops is to share understandings and experiences, to foster the
development of research communities, to learn from each other and to
envision future directions.
The submission deadline for workshop position papers is Friday, June 27, 2008. All workshops will be held on Sunday, September 21st. More information about workshops is included below, and is also available on the workshops web site (http://ubicomp.org/ubicomp2008/workshops.shtml).
We also want to note that there are a number of other, previously announced tracks in the conference that are still open to participation (until June 27):
More information about the conference - including these participation categories - can be found at the conference web site (http://ubicomp.org/ubicomp2008/).
Sensors, actuators, implants, wearable computers, and neural interfaces can do more than simply observe our bodies; these devices can alter and manipulate our perceptions. This workshop will promote design and critique of systems with the explicit intent of altering the human percepts. Participants will be asked to present position papers or demonstrations concerning devices that act on phenomena related to the process of perception. The goals of the workshop are to: (1) better understand the process of perception (2) aid those developing devices by sharing designs (3) debate of ethical and social issues that are unique to devices that operate below or upon awareness.
USE '08 aims to bring together practitioners from a wide range of disciplines to discuss best practice and challenges in the evaluation of ubiquitous systems. Recognised evaluation strategies are essential in order that the contribution of new techniques can be quantified objectively. Experience has shown that evaluating ubiquitous systems is extremely difficult; approaches tend to be subjective, piecemeal or both. Individual approaches to evaluation risk being incomplete and comparisons between systems can be difficult.
Modern vehicles have a high number of intra-vehicle communication systems and buses connecting hundreds of sensors, delivering information at high data rates. As such, the sensor density in modern cars makes them an interesting ubiquitous computing environment. Besides mobile phones, modern vehicles are the most ubiquitous and most widely deployed mobile sensor node systems. The idea of vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communication is to interconnect these sensor-equipped vehicles to collaboratively share a subset of this information. This enables novel types of applications in the areas such as safety, traffic efficiency and comfort. V2x communication poses many research challenges on applications, communication technologies such as IEEE 802.11p WLAN and cellular networks, networked sensing systems, privacy, security and other research fields relevant to ubiquitous computing. Workshop topics will address research from all these domains in a vehicular environment.
Tagging everyday objects with sensors, actuators and building an instrumented environment are recent practices in industry and academia. In fact, the smart object domain has matured over the years. The combination of Internet and technologies like near field communications, real time localization, sensor networking etc. are bringing smart objects into commercial use. Several successful prototypes and applications have already demonstrated and deployed. However, the lack of commonality among the design principles and the underlying infrastructures of these projects is hindering the exciting future of smart object systems. We believe the primary reason behind this phenomenon is one missing rationale for the design and integration of smart objects. Now it is the time to focus on current practices and align on some key issues to continue the rapid progress of smart objects. DIPSO 2008 seeks to follow the earlier DIPSO workshop, co-located with Ubicomp 2007 and will look at the existing smart object systems to extract and extrapolate the best practices to rationalize the design and integration principles for smart objects.
This workshop will discuss the topic of connecting islands of ubiquitous computing technology using wide-area networks, and how the requirements from the services operating in those islands impact the network technology and systems. This workshop will discuss what it would take to leverage existing networks together with emerging services to create truly ubiquitous connectivity.
Ambient Information Systems describe a large set of applications that publish information in a highly non-intrusive manner, following on from Mark Weiser's concept of calm technology. Building on the success of AIS2007 at Pervasive 2007, this workshop will bring together researchers working in the areas of ambient displays, peripheral displays, slow technology, glanceable displays, and calm technology, to discuss and collaborate on developing new design approaches for creating ambient information systems. We are calling for paper submissions describing early-stage and mature research on Ambient Information Systems and for demonstrators across the spectrum from technology to art and design.
In this workshop we want to explore new approaches to bring about real environmental change by looking at the success of empowering technologies that enable grassroots activism and bottom up community participation. Ubiquitous computing is transforming from being mostly about professional communication and social interaction to a sensor rich personal measurement platform that can empower individuals and groups to gain an awareness of their surroundings, engage in grassroots activism to promote environmental change, and enable a new social paradigm - citizen science. This workshop brings together fresh ideas and approaches to help elevate individuals to have a powerful voice in society, to act as citizen scientists, and collectively learn and lobby for change worldwide.
Computing technology now pervades those moments of our day when we move through our cities. Mobile phones, music players, vending machines, contact-less payment systems and RFID-enabled turnstiles are de rigueur on our daily journeys. This workshop aims to examine these augmented journeys, to reflect on the public, semi-public and private technologies available to us in them, and to speculate on what innovations might be to come. Taking as our starting point cities such as Seoul, we aim to take seriously the developments in mobile technology as well as the advancements in autonomous machinery and how these mesh with our urban journeys. Through collaborative fieldwork, group discussion and a hands-on design brainstorming session, the workshop's empirical focus will be directed towards producing 4 envisagements that either speculate and/or critically reflect on technological futures.
This workshop is the fourth in a series of UbiComp workshops on smart environment technologies and applications for the workplace. It offers a unique window into the state of the art through the participation of a range of researchers, designers and builders who exchange both basic research and real-world case experiences; and invites participants to share ideas about them. This year we focus on understanding appropriate design processes and creating valid evaluation metrics for smart environments (a recurrent request from previous workshop participants). What design processes allow integration of new ubicomp-style systems with existing technologies in a room that is in daily use? What evaluation methods and metrics give us an accurate picture, and how can that information best be applied in an iterative design process?