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Listed below are links to weblogs that reference The Pervasiveness and Permeability of Games Worlds:

» Social Science and Design Questions from Many-to-Many
Last week Liz organized the Microsoft Research Social Computing Symposium. I shared some raw notes here, and here is a good gaming summary, but most of the activity was in a private Socialtext wiki. Among other things, Clay and danah... [Read More]

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Dan

Joe

You are asking some very important questions about overlapping online and offline worlds. Here's one thing I notice about the blogosphere -- simple and obvious -- there is more slowing down to appreciate and savor the words, ideas, and experiences of self and others. The offline world too often requires warm-up time for the dialogues to go deep. It requires sorting through trust-levels and building a context. Online, precisely because of the implicit norm (unspoken, all-but-invisible groundrule) that we are free to express our individuality and gifts here, the warm-up time is minimal and appreciation is high. I often find the offline world to me is higher stakes play ("Ohmygod, what will they think of me if I say that!")requiring I step more carefully. Maybe it has always been that way -- small town vs. big city, ongoing connections vs. strangers in the bar. "Alone together" is where the Venn diagrams overlap and it seems to me, in its infancy, to be very welcoming space.

Chalkdust

You should check out www.lookingforguild.net if you are recruiting or looking for a guild. We are the fastest growing guild recruitment website for WOW. Its 100% free.

Paul Evans

this is a very informative post.. i enjoyed reading it.

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